Virtual Soundscapes


Game audio is where audio creativity and technology development meet and has seen the biggest advances.

The panel will explore music and audio in computer games and how to build virtual soundscapes, using the nonlinearity of games to do something completely different.

Peter Chilvers – Generative Music Consultant for innovative Bloom and video game soundtrack Spore.
John Broomhall – independent audio director and consultant with 15 years experience in videogames.
Chris Sweetman – audio director at Splash Damage, creators of Wolfenstein: Enemy Territory.
Martin Hewett – Senior Music Supervisor, Sony Computer Entertainment Europe (SingStar, WipEout, Motorstorm)
Chris Mann – Composer and Producer for Lucas Arts, BBC and Aardmans Animations.